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- ┌──────────────────────────────────────────────────────────────────────────┐
- │▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ U.S. Navy Fighters ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│
- └──────────────────────────────────────────────────────────────────────────┘
-
- The following information is provided to help in understanding the
- requirements and limits in U.S. Navy Fighters.
-
-
-
- ┌──────────────────────────────────────────────────────────────────────────┐
- │▒▒▒ Trouble? ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│
- └──────────────────────────────────────────────────────────────────────────┘
-
- If USNF locks up or reboots before you see any logo or title screens...
-
- The PharLap DOS extender we use in USNF is not compatible with every type
- of BIOS ROM shadowing. If you cannot load USNF, you should turn off
- "Hidden Refresh", "ROM Shadowing", and "Video Shadowing" in your CMOS
- Advanced Chipset settings. Commonly you must hold down the "Delete" or
- "F1" during the boot cycle to access the CMOS setup utility. If you're
- using RAMBIOS.SYS, you must remove it from your CONFIG.SYS.
-
-
-
- ┌──────────────────────────────────────────────────────────────────────────┐
- │▒▒▒ Main Memory ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│
- └──────────────────────────────────────────────────────────────────────────┘
-
- USNF prefers to run in 8Meg RAM. It will, however, run in only 4M. The
- following items will not be available when running with only 4M:
-
- - The Eisenhower will not be texture-mapped.
-
- - The catapult officer will not be available.
-
- - The land will not be texture-mapped (cities, coastlines, etc.).
-
- - The game will have to go to disk more often for needed files, meaning
- game screens will take longer to load.
-
- If you do not see the catapult officer and you know your system has 8Meg
- RAM, check to see if you have installed smartdrive or other caching
- software. Smartdrv.exe and other caching software take away valuable
- system resources for U.S. Navy Fighters. It is best not to have caching
- software that uses XMS memory installed.
-
- For FULL performance USNF requires 5300000 bytes available XMS memory (use
- the MEM command to determine available memory). Please remove programs
- loaded in your CONFIG.SYS or AUTOEXEC.BAT until you reach this amount of
- free memory for best performance.
-
- 4Meg machines will run better if you do a CLEAN boot without loading even
- HIMEM, EMM386, or any other 386 memory manager. They will also have more
- RAM available for use if they do *NOT* load DOS HIGH (this is exactly the
- opposite strategy that you use for getting real-mode programs to run). See
- your DOS manual for details on how to work with CONFIG.SYS and
- AUTOEXEC.BAT. The only items USNF requires are a mouse driver and a CDROM
- driver.
-
- Here is
- an example for a minimum startup:
-
- [CONFIG.SYS]
- files=14
- device=c:\cdrom\tslcdr.sys /d:tslcd [use your own CD-ROM driver]
-
- [AUTOEXEC.BAT]
- mouse.exe
- c:\cdrom\mscdex /d:tslcd /m:10 [use your own CD-ROM driver]
-
- DoubleSpace:
-
- - 4Meg machines do NOT have enough memory to run USNF if they are running
- both MS-DOS version 6.2+ and DoubleSpace. DoubleSpace requires
- additional memory as does MS-DOS 6.2. The combination of both is too
- much RAM to allow USNF to run. If you are using MS-DOS 6.2 or higher,
- you should create a non-DoubleSpace partition on your hard drive,
- install USNF to that partition and create a boot disk that does not use
- DoubleSpace. You can then run USNF without any problems.
-
-
-
- ┌──────────────────────────────────────────────────────────────────────────┐
- │▒▒▒ Hard Disk Space ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│
- └──────────────────────────────────────────────────────────────────────────┘
-
- Aside from the basic install requirements, some of the game features
- require additional disk space:
-
- - 10k if you run a quick mission
-
- - 4k to save each pilot
-
- - 10k to 64k for each mission you create with the Pro Mission Creator.
- You will find these scenarios in the USNF directory.
-
-
-
- ┌──────────────────────────────────────────────────────────────────────────┐
- │▒▒▒ Video memory ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│
- └──────────────────────────────────────────────────────────────────────────┘
-
- 320x200 requires at least 256K memory on your graphics card.
-
- 320x400 requires at least 256K.
-
- 640x480 requires at least 512K.
-
- 800x600 requires at least 512K.
-
- 1024x768 requires at least 1M.
-
-
-
- ┌──────────────────────────────────────────────────────────────────────────┐
- │▒▒▒ Machine Speed ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│
- └──────────────────────────────────────────────────────────────────────────┘
-
- USNF has features that were designed to support a wide range of computers.
- When you initially configure USNF for play, USNF will make several default
- settings regarding which features should be used and which should be
- turned off.
-
- The trade-offs are different for each user, so we allow any machine to run
- any options, but please keep in mind that the higher the realism, the more
- demanding the machine requirements.
-
- We recommend that all 486 owners use low resolution. 486-66's and up with
- very fast video sub-systems can run in 640x480, but most of the graphic
- options should be turned off. Video cards also vary dramatically - many
- cards are optimized for extremely high performance in Windows(tm), but can
- actually be very slow for use in DOS. The best way to determine this is by
- running USNF. Start in 320x200, and select whatever options best match
- your machine's capabilities and your desire for realism. If your machine
- and graphics card allows, move up to higher resolution, and adjust graphic
- options until you reach a satisfactory balance.
-
- Try making the following changes, in this order, to increase the game's
- performance:
-
- Resolution. Reduce to the next lower resolution.
-
- Water. Turn water texture maps off.
-
- Sky. Turn sky texture maps off.
-
- Terrain. Set terrain detail to low.
-
- Land. Turn land texture maps off.
-
- Digital sound also makes a large difference, but we do not feel anyone
- would want to run without digital sound. If you do, select "No Sound
- Driver" on the configuration screen. The music driver can be left on, it
- has little effect on frame rate.
-
- These changes should be sufficient to get the game running reasonably on
- any machine. Other options can be left on, as their performance cost is
- low.
-
-
-
- ┌──────────────────────────────────────────────────────────────────────────┐
- │▒▒▒ Guidelines ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│
- └──────────────────────────────────────────────────────────────────────────┘
-
- 386's - 320x200, all options off/low, Digital sound off.
-
- 486's - 320x200, 320x400, 640x480, resolution and options to suit machine.
-
- P5's - Modes as above plus 800x600, 1024x768 - again, resolution and
- options to suit machine.
-
-
-
- ┌──────────────────────────────────────────────────────────────────────────┐
- │▒▒▒ Campaign ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│
- └──────────────────────────────────────────────────────────────────────────┘
-
- The U.S. Navy Fighters campaign saves are based around the individual
- pilots created, hence you can have as many pilots as storage permits,
- and these pilots can be at various locations in their respective
- campaigns.
-
- When playing a mission in the campaign, the results of that mission will
- not get saved to the pilot file until the player progresses through the
- menus to the next missions briefing. For example: If pilot "King" has just
- completed campaign mission 1 ("Eviction Notice") successfully, his pilot
- status won't be saved until he reaches the briefing screen for mission 2
- (Port of Call). At that point, it is safe to exit the campaign with
- "King's" record intact.
-
- In the event that your pilot has died or is MIA during a campaign mission,
- the player must replay that mission in order for his pilot to survive.
- Otherwise the pilot will be lost forever, and cannot be revived. For
- example: The player's pilot "King" has completed 20 campaign missions
- successfully, but died in campaign mission 21 during a fierce battle.
- After the death "splash" screen appears, a dialog will say "You have died.
- Do you want to try this mission again? If you choose no, you won't be able
- to resume your campaign." DO NOT CHOOSE NO, or else your campaign will be
- gone along with your pilot. If you just want to quit without replaying,
- and save your pilot from death, you should select yes to replay mission
- after death, then at the next opportunity, you should select EXIT CAMPAIGN
- from the menu.
-
-
-
- ┌──────────────────────────────────────────────────────────────────────────┐
- │▒▒▒ Video & VESA Drivers ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│
- └──────────────────────────────────────────────────────────────────────────┘
-
- U.S. Navy Fighters uses the Video Electronics Standards Association (VESA)
- recommended Video BIOS Extensions (VBE). We recommend you load the VESA
- driver that was provided with your video card. See your SuperVGA video card
- manual for more information.
-
- If you don't have a VESA driver for your card, U.S. Navy Fighters will load
- the Universal VESA VBE (UniVBE Lite V5.0). This program extends the Video
- BIOS of your SuperVGA video card to make it compatible with VESA standards.
-
- If you receive the message "VESA driver not loaded" when starting U.S. Navy
- Fighters, then UniVBE was unable to properly install. In this case, first
- read the file UNIVBE.DOC in the UNIVBE directory on the U.S. Navy Fighters
- CD for help in troubleshooting. If you can get UNIVBE.EXE to install
- outside of USNF.EXE, then you can run USNF.EXE without problems. If you
- cannot get UNIVBE.EXE to install properly outside of USNF.EXE, then you
- MUST load the VESA driver provided with your card. Contact your video card
- manufacturer for more information.
-
- If you get garbled graphics when running in resolutions of 800 x 600 or
- higher, see the files in the UNIVBE directory on the USNF CDROM. It may be
- possible to configure UNIVBE to properly drive your video card. Of course,
- we recommend the VESA driver that comes with your card.
-
- Please be aware that just because a card may be in some way incompatible
- with UNIVBE.EXE, you may not have any problems using UNIVBE with USNF. USNF
- does not use all the features of UNIVBE, and USNF can be configured to run
- in several graphics modes. If your card does not run in one mode try
- another. See the README file in the UNIVBE directory on the USNF CDROM for
- details.
-
- If you quit to DOS from USNF and receive "Universal Vesa VBE is already
- loaded -- Installation aborted" then UNIVBE.EXE has not unloaded properly.
- This is more common on 4Meg RAM machines. To cure this problem, run UNIVBE
- before starting USNF, and when you exit USNF you can, if you wish, type
- UNIVBE -u to unload the TSR. You do not have to unload UNIVBE, it is
- small, and provides VESA compatiblity.
-
- The following is a list of video cards known to be COMPATIBLE with UniVBE
- Lite V5.0
-
- Actix GE32+ ISA 1Mb (S3 86c801 TrueColor DAC)
- Actix GE32+ VLB 1Mb (S3 86c805 TrueColor DAC)
- Advance Logic AL2101/2201/2228/2301 SuperVGA
- Advance Logic ALG2101 1Mb with HiColor DAC
- Ahead A & B
- ATI Graphics Ultra Pro VLB 2Mb (Mach32 68800-6 TrueColor DAC)
- ATI Technologies 18800, 28800, Mach32
- ATI VGA Wonder ISA 512k (18800)
- Cardex C33 VLB 2Mb (WD90c33 TrueColor DAC)
- Chips & Technologies 82c451/452/453/450, 655x0
- Cirrus Logic 5226 VLB 1Mb (TrueColor DAC)
- Cirrus Logic 5422 ISA 1Mb (TrueColor DAC)
- Cirrus Logic 5428 VLB 2Mb (TrueColor DAC)
- Cirrus Logic CL-GD6205/15/25/35/45, 5402/20/22/24/26/28/29/30/34
- Compaq IVGS/AVGA
- Diamond Stealth 24 VLB 1Mb (S3 86c805 TrueColor DAC)
- Diamond Stealth 64 PCI 2Mb
- Diamond Stealth VRAM ISA 1Mb (S3 86c924)
- Everex EvNR
- Everex Viewpoint VRAM ISA 1Mb (Ev623 + Tseng ET4000AX)
- Genoa Systems GVGA
- HMC 86304 256k, 512k
- Hualon HMC86304
- MegaEva/2 ISA 1Mb (ET4000 HiColor DAC)
- MegaEva/32i/VL VLB 2Mb (ET4000/32i TrueColor DAC)
- MXIC 86000 512k
- MXIC 86000/86010 SuperVGA
- NCR 77C20/21/22E/32BLT
- NCR 77C32BLT VLB 2Mb (TrueColor DAC)
- Oak OTI-037C 512k
- Oak OTI-067 256k
- Oak OTI-067 512k
- Oak OTI-077 1Mb
- Oak OTI-087 1Mb with HiColor DAC
- OAK Technologies OTI-037C/057/067/077/087
- Orchid Kelvin VLB 2Mb (Cirrus Logic 5434 TrueColor DAC)
- Orchid Pro Designer II ISA 1Mb (Tseng Labs ET4000)
- Paradise ISA 256k (16 bit PVGA1A)
- Paradise PVGA1A, WD90C00/10/11/20/21/26A/30/31/33
- Paradise VGA Plus Card ISA 256k (8 bit PVGA1A)
- Paradise Windows Accelerator ISA 1Mb (WD90C31 HiColor DAC)
- Primus 2000 SuperVGA
- RealTek RTG3103/3105/3106 SuperVGA
- RealTek RTVGA 3106 ISA 1M
- S3 86c911/924/801/805/928
- STB WINDX ISA 1Mb (S3 86c911)
- Trident 88/8900/9000/8900CL/8900D/9200CXr/9400CXi/GUI9420
- Trident 8900B 1Mb
- Trident 8900C 1Mb
- Trident 8900C ISA 512Kb/1Mb
- Trident 9000 ISA 512Kb
- Trident 9000i 512k with HiColor DAC
- Tseng Labs ET3000 ISA 512k
- Tseng Labs ET3000, ET4000, ET4000/W32
- UMC 85c408
- UMC 85c408 512k with HiColor DAC
- Video 7 VEGA, HT208/209/216
- Video 7 VRAM II ISA 1Mb (HT209)
- Weitek 5086/5186/5286 (on P9000 based boards)
- Western Digital in Toshiba T4440C Laptop 512k (WD90C30)
- Western Digital in Toshiba T6600 Laptop 512k (WD90C26A)
- Western Digital WD90c31 1Mb with TrueColor DAC (AT&T 20c492)
- Western Digital WD90c33 1Mb with TrueColor DAC (Sierra SC15025)
-
-
- The following list documents known problems with the Universal VESA VBE.
- SciTech Software have done their best to try to fix all known problems, but
- some still persist and may well be limitations in the particular video
- controller hardware and may not be fixable.
-
-
- Diamond Stealth 24:
- Diamond Stealth 64 PCI:
-
- - Not correctly configured with the Universal Vesa Driver (use native
- driver or edit UNIVBE switches)
-
- Diamond Viper VLB & PCI:
-
- - The Viper is incompatible with UniVBE Lite V5.0. Contact Diamond
- for the latest VESA driver.
-
- Trident 8900 chipsets:
-
- - The Trident 8900 chipset does not seem to be able to page flip
- the 1024x768 16 color video mode even though it works for all
- other video modes. Probably a bug in the chipset, since it does
- seem to work on the newer 8900C video cards.
-
- Tseng Labs ET3000AX chipsets:
-
- - The 800x600x16 color mode seems to wrap the 256k boundary and at
- this stage there is no known solution.
-
- Weitek 5186/5286 chipsets:
-
- - For the moment the support seems to work, however there is a small
- bug that causes the card to do strange things after a mode has been
- set a number of times. This is currently being looked into.
-
- Compaq QVision chipsets:
-
- - The Compaq QVision cards are detected however the support is
- currently not working as QVision is not vesa compatible.
-
- S3 chipsets:
-
- - Seems to be some bugs in the B-step 801/805 chipsets that cause the
- UniVBE to do strange things. Works on all the ones that we have
- tested.
-
- 320x200x256 standard VGA mode:
-
- - Many SuperVGA chipsets seems to disable the bank switching registers
- in the VGA standard 320x200x256 video mode, and hence extended page
- flipping techniques do not work. This may be solvable for some
- chipsets, or it may well be a hardware related problem (backwards
- compatibility with the standard VGA). The chipsets that are known to
- currently suffer from this are:
-
- Cirrus Logic 54xx
- ATI
- Video7
- NCR
- Oak
-
- For more information regarding UniVBE.EXE see the files in the UNIVBE
- directory on the USNF CDROM.
-
- ATI Graphics Ultra Pro Mach32:
-
- - If you get a black screen, or only a partial screen when flying in
- 1024x768, run ATI's video INSTALL.EXE in your mach32 directory, find the
- memory option to set your video memory to SHARED rather than 512K or any
- other setting.
-
-
-
- ┌──────────────────────────────────────────────────────────────────────────┐
- │▒▒▒ Thrustmaster users ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│
- └──────────────────────────────────────────────────────────────────────────┘
-
- USNF supports several configurations of the following Thrustmaster input
- devices:
-
- FCS mk I & II
- WCS mk II vrs. 5.08
- F-16 FLCS
-
- Users with only an FCS should select Thrustmaster FCS in the PREFS:STICK
- menu to calibrate their FCS. These users will get the following mapping:
-
- TRIGGER - Fire cannon
- THUMB BUTTON - Fire current weapon
- MIDDLE BUTTON - Select next target
- PINKIE SWITCH - Select next weapon
- HAT UP - Look up 45 degrees
- HAT RIGHT - Rotate view right
- HAT LEFT - Rotate view left
- HAT DOWN - Look back
-
-
-
- Users with the WCS mk II and a FCS should make sure that their FCS is
- plugged into the WCS mk II or the files we include will not work, as they
- assume that the system is configured this way.
-
- Users with the WCS mk II and a FCS should select THROTTLE STICK in the
- PREFS:THROTTLE menu first, then select THRUSTMASTER FCS in the PREFS:STICK
- menu second. We have included files for downloading to the WCS mk II to be
- used in conjunction with the FCS. The files are located in THSTMSTR
- directory on the CDROM. USNF.ADV and USNF.MDF should be copied from the
- CDROM to your \MARK2\PROGRAMS directory. Before playing USNF, set the HAT
- control in DIGITAL and the RED SWITCH in ANALOG. See your WCS for
- downloading instructions. These users will get the following mappings:
-
- On the FCS,
-
- TRIGGER - Fire cannon
- THUMB BUTTON - Fire current weapon
- MIDDLE BUTTON - Select next target
- PINKIE SWITCH - Select next weapon
- HAT UP - Look ahead
- HAT RIGHT - Head tracking view
- HAT LEFT - Plane > Target view
- HAT DOWN - Cockpit on/off toggle
-
- On the WCS,
-
- RING FINGER - Select next weapon
- MIDDLE FINGER - Toggle flaps
- INDEX FINGER - Toggle brakes
- THUMB HIGH - Flares
- THUMB LOW - Chaff
- BUTTON 6 - Toggle NAV mode
- ROCKER UP - Toggle Gear
- ROCKER DOWN - Toggle Hook
-
- Our testing staff in Austin came up with USNF2.ADV, also included, which
- you may prefer. Please feel free to mix and match functions to suit your
- personal preferences. See your WCS mk II manual for instructions on
- changing these assignments. Users with a WCS mk II and a standard joystick
- should change the button assignments on the WCS mk II to a more
- combat-oriented set. Thrustmaster has changed the firmware in the WCS mk
- II; if you have trouble with our USNF.ADV or USNF.MDF files, you can
- contact Thrustmaster about upgrading your WCS mk II, or you can use our
- mapping as a guide to creating your own download files.
-
- Users with the F-16 FLCS and a WCS mk II should select THROTTLE STICK in
- the PREFS:THROTTLE menu first, then select JOYSTICK in the PREFS:STICK menu
- second. We have included files for downloading to the F-16 FLCS to be used
- in conjunction with the FCS. The files are located in the THSTMSTR
- directory on the CDROM. USNF.B50 and USNF.M50 should be copied from the
- CDROM to your TM\B50PROGS directory. Before playing USNF, set the WCS II
- HAT control in DIGITAL and the RED SWITCH in ANALOG. See your FLCS manual
- for downloading instructions. These users will get the following mappings:
-
- Trigger light squeeze - Fire one cannon burst
- Trigger full tilt, go crazy - Constant cannon fire
-
- S1 - Select next weapon
- S2 - Fire selected weapon
- S3 - View control mode (hold down while using joystick to look around)
- S4 - Radar On/Off
-
- H1U - View ahead
- H1D - Cockpit On/Off
- H1L - Player > Target
- H1R - Track view mode
-
- H2U - Next Target
- H2D - Center Target
- H2L - Nearest Target
- H2R - Squawk IFF
-
- H3U - Zoom In
- H3D - Zoom Out
- H3L - Zoom Radar Out
- H3R - Zoom Radar In
-
- H4U - Flare
- H4D - Chaff
- H4L - RWR Screen On/Off
- H4R - Jammer On/Off
-
- [WCS mk II]
- RING FINGER - Autopilot On/Off
- MIDDLE FINGER - Flaps Extend/Retract
- INDEX FINGER - Brakes Extend/Retract
- THUMB HIGH - Arrestor Hook Extend/Retract
- THUMB LOW - Gear Extend/Retract
- BUTTON 6 - Navigation Window On/Off
- ROCKER UP - Next Waypoint (rocker up and back to center)
- ROCKER DOWN - ILS On/Off (rocker down and back to center)
-
-
-
- ┌──────────────────────────────────────────────────────────────────────────┐
- │▒▒▒ Other Issues ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│
- └──────────────────────────────────────────────────────────────────────────┘
-
- If you have a stereo sound board (such as the Sound Blaster Pro), USNF will
- sound best if you set the stereo separation at maximum, and angle your
- speakers outward.
-
- Gravis Ultra Sound users cannot use the GUS in native mode. Configure USNF
- for sound as a Sound Blaster Clone and for music as a General MIDI device.
-
- Logitech Waveman detected as SBPro, should use MPU-401
-
- Sound Blaster AWE32 detected as SBPro, should use AWE32
-
- Sound Blaster Pro2 detected as OPL2, should use OPL3
-
- Sound Blaster 16/Wave Blaster, use the MPU-401 driver for music.
-
- Pro Audio Spectrum:
-
- - If you are experiencing 'choppy' or 'shortened' audio in the videos,
- try:
-
- 1 - increase the number of buffers in your MSCDEX to 30
- [Autoexec.bat]
- c:\cdrom\mscdex /d:tslcd /m:30 [use your own CD-ROM driver]
-
- 2 - reconfigure the program to run under Sound Blaster emulation mode by
- choosing Sound Blaster Clone for sound in Configure Hardware.
-
- The Honeywell Mouse is not compatible with Microsoft standards and does not
- work with USNF.
-
-